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The pitch and fidelity might have evolved over the years, but the fact that they’re both such iconic features of their franchise they’re still in use 30+ years after the series started says a lot for their quality (here’s an evolutionary montage of one and a vintage example of the other). Similarly, I find the vintage Zelda ‘puzzle solved’ jingle just as iconic. Before I saw it referenced in the description The Legend Of Zelda item discovery jingle popped into my head. When I saw this week’s Hot Topic question quite a few candidates sprang instantly to mind. Pure gaming high, creating little rushes that kept you playing. To be fair it wasn’t just Navi, as I’m typing I can hear the chest opening music and new item sound effects. Nintendo really know their positive feedback. The sound effects in the game tie in with the sense of discovery. People said Navi was annoying, but I feel she’s one of the iconic parts of the game.
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Much like anyone who went in blind when it first came out, those far too close for comfort pitiful cries really did dial up the terror hotline and made you fear for your undergarments when her ghostly hobbledehoy gait slowly crept into view down that long infamous corridor.įavourite video game sound effect has to be Navi’s ‘Listen!’ from Ocarina Of Time. I’ve always thought that Lisa’s hauntingly sad weeping in the P.T. Even rubbish like Hard Drivin’ can be semi-nostalgic for sound effects. From the start-up screen in OutRun, the death screams of the protagonists in Aliens to the guffawing bad guy on Mike Haggar’s monitor, all are imprinted on my memory and are easy to recall. Most of my favourite sound effects are from old arcade games, as it always reminds me of the audio and visual overload of your local arcade. I often find myself humming or whistling it when I solve puzzles in other games too, and probably will if I ever achieve anything in real life.
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GC: They probably stopped using it because it’s a stock sound effects you can hear it in dozens, probably hundreds, of TV shows and films.Īs a Nintendo fan, I’m kind of spoilt for choice when it comes to iconic sounds, but I’m going to plump for The Legend Of Zelda, specifically the chime that sounds when you figure out a puzzle. I don’t know if Doom was the first game to use this effect as I’ve heard it in other shareware games of the time, notably a shoot ‘em-up called Raptor.
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I remember being gutted that this wasn’t the sound used for the doors on the otherwise superior PlayStation version. It sounds like a cat being ripped apart by pneumatic pistons, not something I’d ever want to hear in real life but great for the atmosphere of the game. My all-time favourite sound effect in a game is the sound of the doors in Doom on the PC. I love pretty much all the sound effects in this game, Link’s Awakening makes some of the best use of the Game Buy sound hardware that I’ve heard.
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Second is the jingle that plays in The Legend Of Zelda Link’s Awakening when you have the compass and go into a room which has a key you can pick up. Had a lot of trouble finding a video of it though, as almost everyone saves with save states on YouTube playthroughs. I assume it was done by the legendary Yuzo Koshiro, as it’s his soundtrack (and indeed his company that made the game!). The below videos are time stamped moments in longplays where they occur, as sound effects rarely makes it into soundtracks:įirst is the jingle that plays in The Story Of Thor when you save. I’ve long had two favourite sound effects. Also, the Zelda sound effect when Link opens up an important chest – this was in Ocarina Of Time but I’m sure it’s in most? The little build up music is great and suspenseful, and then duh-duh-duh-duuuuuh as Link holds the item above his head.